AI Insights · Timothy · October 2021
Top 5 Fish Games Performance in Ireland, Q3 2021
Explore the performance metrics of the top 5 fish games in Ireland during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 fish games on a unified platform in Ireland showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at the metrics for each game, based on data from Sensor Tower.
Fishdom from Playrix saw a steady increase in weekly revenue throughout Q3, peaking at approximately $14.9K in the final week of September. Weekly downloads fluctuated, reaching a high of around 1.9K in late August. Active users saw a slight decline from 15.7K at the beginning of the quarter to around 14K by the end of September.
Axolochi by HyperBeard Inc. experienced a significant drop in weekly downloads, starting from nearly 1.2K in mid-July and falling to just 220 by the end of September. Active users mirrored this trend, decreasing from 3.5K in early July to 1.5K in the last week of September. Revenue remained minimal, peaking at $80 in early August.
Hungry Shark World from Ubisoft exhibited a notable peak in weekly downloads in late July, reaching 1.1K, before dropping to around 300 by the end of September. Revenue saw a significant spike in early September, hitting $700, but then declined to around $116 by the end of the quarter. Active users showed a downward trend from a high of 6.7K in early August to about 4.1K by late September.
Hungry Shark Evolution, another title from Ubisoft, maintained relatively stable weekly downloads, fluctuating between 477 and 690 throughout the quarter. Revenue varied, with a peak of $262 in early August and a slight drop to $195 by the end of September. Active users remained consistent, hovering around 13K to 14K during the quarter.
Lastly, Axolotl Rush by Popa Radu, which released in late July 2021, saw an initial surge in downloads, peaking at 837 in its launch week, before declining to 193 by the end of September. Active users followed a similar trend, starting at 689 and ending the quarter with 680. Revenue data was not available for this game during the period.
These insights highlight the dynamic nature of the mobile gaming market in Ireland. For more detailed analytics and insights, visit Sensor Tower.